Well the die is cast and I am underway working on my Ultimate Guardians campaign. There has been a lot of enjoyment in my mind of working out various things and such.
The question of system is still up for debate (my declaration of BASH as a winner earlier may have been a bit premature) and it seems the old FASERIPer is in the running, but maybe as 4C. I will know as soon as I start to write stats down.
I have also teamed up with my buddy Longbow from the Super Buddies forums and he has started doing some art for me in the Bruce Timm style from the DCAU.
The first piece up is my old favourite, Lady America;
This is an old costume of hers and not her final look for sure, but it was nice to see her come to life in the first costume I ever designed for her!
While she isn't a Guardian at the start of the campaign, she will be an ally of them team.
The characters (no art yet) are as follows;
Galvanos - A Japanese Robot in the Shogun Warrior style controlled by a handicapped Japanese youth.
Max Plastic - A smart mouthed former-crook-turned-hero who can stretch and shape himself into almost anything.
Kestrel - An angry young mutant with the looks of an angel. His temper is legendary.
Traxx - A speedster who embraces all the traditional stereotypes about speedsters.
Zero-G - An ex astronaut turned superhero with power over gravity itself. A southern gentleman.
Arrow - A soldier/archery expert with hand-to-hand skills to match. He is secretive about his past.
Cascade - A mutant aquatic woman form Australia who studies marine biology and is at best a relunctant hero.
Now the game will be set in Capitol City, which I am going to do an big overhaul of. I am going to make it sort of a Chicago of the East, more on that later.
The big trick to the game is this. All the characters are from the older campaigns I have run, but this time it won't be the player who made them playing it. For example, Galvanos' player won't be playing Galvanos, etc... Really shaking it up.
More as it develops